The legend of zelda n64 download pc






















By the time Link grows into manhood for the last third of the game, were talking serious bosses, ass-kicking enemies, and dungeons so complex they make the labyrinths of Hell look like high school which it probably was for a lot of us.

Fans of the series will be comforted on their journey by lots of familiar items ; and enemies, like the trusty boomerang, the sword, and the shield, as well as the Dodongos, the Octoroks, and other Ganon-commanded baddies.

Even evil Ganon himself called Ganondorf in this prequel gets a makeover, trading in the pigsuit for armor and a haircut And while most of the action involves wielding sword and shield and solving lots of little puzzles with skills like torchlighting and bomb-placing you'll also seek out warps, shortcuts, magic, and Zelda-style adventure.

The Legend of Zelda is bigger. Ocarina keeps the legend alive. Some effects are spectacular, and the character graphics are above average. Visually, Legend of Zelda shines even though there's little else in this game that hasn't appeared somewhere on some N64 game before. Putting so many different weapons on only three buttons means lots of switching between the menus, and targeting flying enemies is harder than Ganon's heart. But novices will learn quicldy, and old-school Linksters will adapt to the controls easily.

Nintendo has finally dispelled the myth that the N64 is incapable of producing high-quality sound. Good thematic music throughout and audio surprises during gameplay make Zelda superior sonic fare. Best of all, the game features all the great original Zelda sound effects.

This is Zelda supreme. It's fun. One hitch, however, is that the skill level gets progressively harder--so hard that casual gamers might give up rather quickly. Another glitch is game depth, which doesn't match other stellar N64 titles like Banjo-Kazooie.

N64 gamers are rightfully hungering for some role-playing action, and The Legend of Zelda: Ocarina of Time appears ready to deliver.

Even in its preview form, Zelda looks like it's going to be an epic tour de force. Be prepared to make a commitment. This game is huge, threatening to bust the meg cart at the seams. As Link, you'll travel through the land of Hyrule at Princess Zelda's behest, attempting to solve the mystery of the Triforce before the evil Canondorf can subvert its power.

Even in this preview version, the graphics create an impressive-looking world with a dizzying variety of terrain and environments. You'll traverse vast plains, wade through underground rivers, climb steep mountain passes, explore dense forests, and much more.

Zelda's character pics kick, too. The bosses and sub-bosses are massive and very weird-looking. You run into scores of imaginatively designed races of creatures, like spiders with human faces. Yes, you'll probably get lost, but you're likely to enjoy every moment of it. Zelda fires up a mighty mix of gameplay, too. You'll be able to rotate the game cam degrees and play Link from any angle as you fight weird monsters and tackle intricate puzzles.

A cool combat-targeting system lets you lock on to an enemy and launch precise attacks even as you circle degrees around it. In the version we played, a user-friendly inventory system handled the many weapons, items, magic objects, and treasures with ease.

Beyond the usual sword swinging and shield hefting, you'll fire a slingshot with a slick sniper targeting view a la GoldenEye, which you can use to trip switches and to fight foes.

You also have to play an ocarina; the tunes you blow will unveil secrets and help you communicate with certain characters.

You even learn how to ride a horse. Zelda's deep, engaging fantasy action could hold you spellbound for weeks. I can't say I'm surprised in the least at how incredible Zelda: Ocarina of Time turned out to be. I've always had extremely high expectations for the Zelda games, and I've never been let down once.

Why should things be any different this time? Once again Shigeru Miyamoto and the wizards at Nintendo have delivered a truly epic gaming experience that no one should be allowed to miss. The game's creators have managed to take everything that was great about the 2D Zelda games--the exploration, the puzzles, the dungeons, the loads of hidden secrets, etc.

The game's beautifully detailed world is so vast and immersive that you'll find yourself constantly losing track of the real world. The controls are excellent, too. The auto-jump feature helps add to the immersiveness it's far better than I expected it to be , and Z-Targeting makes combat a snap. You'll have no problems with the game's length, either. It'll take an average gamer about 40 hours to beat, and trust me--there'll always be something to do, even after you've finished the game.

I do have a couple of minor fanboy-ish gripes, but I'll get into them some other time when I have more space. This game packs amazing visuals, beautiful music, a superbly crafted story and rock-solid gameplay, but what amazes me most about Zelda is just how satisfied I felt after beating it.

I mean, it delivers on so many levels. Aside from the epic quest, you get so many little side jobs and puzzles that you'll never get bored. And the dungeons are masterpieces of level design. Heck, even watching the sun rise over Hyrule fills me with awe. This is a legendary game.

Everything Zelda offers--the engaging story, the vast areas to explore, the beautiful music--you wouldn't believe could fit on a cart. There's not one gamer to whom I wouldn't recommend Ocarina of Time. While it isn't perfect controls take a little getting used to, graphics aren't up to Banjo's standards , Zelda has worlds of gameplay going for it.

This is one of gaming's best. Do not I repeat DO NOT miss it. Graphics: wonderful. Sound: glorious. Controls: perfect. Atmosphere: incredible. Is it the finest game ever made? Quite possibly. Only Miyamoto seems to be able to bring out the kid that lives deep down inside everyone, allowing you to enjoy his games exactly as he intended. It's an incredibly enjoyable experience, impossible to play for short periods of time With development headed up by Shigeru Miyamoto, it probably packs more gameplay innovations than the rest of the games in this feature put together.

If you've been reading recent issues of EGM, you're up to speed on much of the information that has gently trickled from Nintendo. Many of the specific details are still shrouded in secrecy. Yet we have been able to track down some new screen shots and information. As we've said before, it's Zelda's subtleties--aside from the obvious graphical excellence of the game--that will truly set this apart from any other action RPG. The oft-reported horse scene is unique in itself, but most importantly it's the control system that will become a milestone in RPG history.

The simplicity of its design, allowing action buttons to be context sensitive while also allowing a camera "lock-on" to make viewing the battles easier will no doubt be copied in other "Zelda wanna-bes" before the end of the year. Since we last reported on the game in issue , we've seen that there are now weapons unique to the differently aged Links. While the older Link makes use of his sword and shield, as well as a bow and arrow, young Link has a boomerang weapon that only he can use.

We've also found that the variety of attacks Link can perform on his enemies will have differing effects on what object is revealed once the assailant is destroyed. Advance through time and bring justice to the land. Your goal is to thwart the evil king Ganondorf. This is a game that hasn't diminished it quality, only quantity - because we all keep coming back for more. Check it out here today! This is one of the best RPG games ever made by Nintendo, and it also has the best story of all N64 games.

Oh The Legend of Zelda: Ocarina of Time, this considered to be one of the fan favorites of the series and not just a fan fav, also considered to be the best game of all time, this game is a true 3D environment and this is franchise's first jump to 3D and it became a fan favorite so QUICKLY, damn that's surprising, and besides every popular franchise that made the first jump to 3D is a fan fav, for instance, Super Mario 64, the plumber's first jump to 3D and that is a masterpiece and look at Sonic Adventure 1 that is a Sonic fan favorite and also liked by Sega fanboys, too, but I'm a Nintendo fanboy so I like Ocarina of Time and Super Mario Probably one of the best game ever made.

No matter how many times you finished it, you can easily return on it with the same magic you had when you played for the first time. If you haven't played this game before You know what to do!! Pretty sweet game. One of the most legendary game ever made, in my opinion. You can save your progress in whatever point you like within the game, not only on the official checkpoints offered by the game.

Home Emulators Platforms Games. All N64 Games. Unfortunately downloading video game roms is against Nintendo's terms and conditions , even if the games are old and no longer being sold by the copyright owner, so we can't provide any rom file for download via this website.

One sequel that everyone's been dying to see is an update to Zelda. Well, here it is. Legend of Zelda 64 is an adventure that uses polygon characters to bring the realm of Hyrule alive.

This game was extremely early, but if these shots are real-time and not cinemas, the game will be awesome. In any case, Legend of Zelda 64 looks impressive. There are a few cool visual effects like sparks that fly when Link hits an enemy with his sword. The storyline is still up in the air as Nintendo's not talking.

However, whatever they have up their sleeve, you can bet that it'll generate the same excitement as the original game. Still in its early stages, this game has sparked a great deal of controversy and anticipation over what it is expected to deliver to players.

So far, we are assuming that the characters are all polygon-based, and the fighting sequences will zoom in and take place in a 3-D battlefield. This game will be coming out at the same time as Nintendo's "bulky drive" December It probably will be the first disc game for the system!

A long with Perfect Dark , Zelda Gaiden is the game to put 40 aside for next year - and these extra ordinary new shots further prove the wonder of Nintendo's newer. With Miyamoto casting an eager eye over proceedings, the design team responsible for the magnificent Ocarina of Time are rapidly turning Link's second N64 adventure into - astonishingly - something even better.

During a brief spell in one of the game's unnamed Dungeons, for example, up to seven Stalfos skeletons attacked us at one time, when compared to Ocarina of Time, which could only face off two at a time, it's a bum-trembling achievement. But, more significant is the game's emphasis on masks this time round, and Link's ability to use them to gain the skills and abilities of those they belong to.

Coron, Zora, a Deku Scrub, each of these Link can change into, with some truly terrifying transformation scenes as accompaniment. Look out for more on this breathtaking Nintendo game in coming months The name commands respect because on the Super NES it was a multi-layered adventure game of such maturity and depth, that many gamers were left with the impression that the ultimate game had arrived - nothing could touch it.

So it is with great anticipation that we N64 adoptees await the coming of Zelda 64 - all the lush plots and characterisation of the original, but now with added 'zing. Originally pencilled in as the N64's first 64DD game see the technical explanation of the machine at the front of this magazine.

Zelda 64 is now rumoured to be coming on a cartridge, although how the incredible world it promises is to be run from the base storage system is still a mystery. The game is a graphical adventure, with you controlling Link very much like Mario, but the main difference is that you can interact with all the non-player. Zelda 64 is also not a level-based game. You get the whole world to explore, arid if there's an area which is blocked off, you must first solve a puzzle elsewhere to access it.

The original game was viewed almost from directly above and battles merely consisted of you slashing away at sprites until they expired. What Zelda 64 brings to the series is full 3-D battles, very much like Tekken 2 on the PlayStation, and instead of having a fixed viewpoint, you can change the camera angle at any time.

Link must collect rupees cash on his quest, as well as hearts lifeforce and as in the original, special hidden hearts can be found which extend your overall health rating. You will also have an inventory to store precious items, and as you kill more enemies and open up the game, your weapons and skills will gradually increase, allowing you to perform even more outrageous moves.

Zelda 64 will be THE game to have on the new console. Start saving, pester games shops, don't take no for an answer.

When Zelda 64 arrives you will not leave the house for a month. Look forward to an in-depth report in the next issue of 64 Magazine.

Prospects: The Jurassic Park or videogames, zelda will be bought by everyone and show just what bit power can do. How would you spend? You could buy a private jet, a huge yacht, a fleet of Ferraris, a diamond the size of Chris Evans' ego.

Or, as Nintendo did, you could use it to create the greatest videogame ever. Your choice. Before we start, it's worth pointing out that this is not a typical review.

The conditions under which 64 Magazine played the game were less than ideal; your editor had to travel to Nintendo of Europe's headquarters in Assendoneinvhere, Germany, to discover that not only was there only one computer capable of taking screenshots in the entire building, but it also had to be shared between 14 journalists from all around Europe, and didn't even become available until the afternoon of the flight back.

On top of that, Nintendo was decidedly paranoid about the game, resulting in the laughable spectacle of various hacks being escorted around the Nintendo building by German officials with N64's under their arms, the Zelda cartridges padlocked firmly into place by some dastardly apparatus from the Marquis de Sade's bedchamber. As one of the other Brits commented, "You wouldn't get this at Sony.

After that kind of build-up, very few games are actually able to meet everyone's expectations. Case in point, this very issue; Turok 2. It's good, but it's not quite the knockout that people had anticipated. Zelda, on the other hand, not only meets every expectation you had of it, but actually exceeds them. When it comes to what people will now demand of a top videogame, Nintendo has moved the goalposts off the pitch, into a lorry, down the road, into the airport, onto a plane and halfway round the world to a different continent entirely.

There isn't a single square inch of the vast game world that hasn't been subjected to intense scrutiny by Nintendo's designers, programmers and testers, and then polished to a finish so glossy it makes Dulux jealous. Zelda has the perfect learning curve, which makes what is actually quite a complex control system as second-nature as breathing by the time players leave the safety of the forest where they start and head into the wide world beyond.

Link begins the game as a child with a couple of basic skills and the clothes on his back. In the process of exploring his home, Kokiri Village, he picks up the essentials of adventuring. As the game begins, Link who can be renamed if you want is summoned by Navi the fairy, who from then on becomes his constant companion, to see the Deku Tree.

This big old stick is the guardian of Link's village, but his roots have recently been infested with evil creatures. He also knows that Link's been having nightmares about a malevolent force taking over the world - realising that it could be a prophecy, the Deku Tree decides that Link is the key to preventing a catastrophe. Once the Deku Tree has been fumigated, Link has to set out into the world of Hyrule to find the young girl glimpsed in his nightmares Princess Zelda.

If you've played any of the previous Zelda games , there are many things about the N64 game that will feel familiar - places, people, being able to pick up chickens and hurl them around like feathered beachballs.

If you haven't played one of the older games, there's no need to worry - the Tolkien-style world is a fantasy archetype, and after a couple of minutes you'll feel right at home. On the surface, Zelda might look similar to Mario 64 or Banjo-Kazooie , in that you control a character who can roam freely through a 3-D world. If you're expecting a platform game, though, you're in for a shock.

While there are places where Link has to leap from ledges and climb up cliffs, the game engine is smart enough to perform these actions automatically when needed. What, no jump button? Run Link at the edge of a raised area and he'll jump, move him to a ladder and he'll climb, send him into water and he'll swim. Taking these actions out of the hands of the player may seem as though control is being surrendered, but it isn't.

Only donkey work is being given up - more specific actions are still entirely up to you.



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