The player navigates the overworld on foot, Chocobo, or by airship. Players may save their game to a memory card using save crystals or gate crystals, and may use the latter to teleport between gate crystals. This ties into a new battle mechanic which rewards the player with improved loot for slaying a particular type of enemy multiple times in a row.
Selling different types of loot also unlocks a bazaar option in shops, which provides items at a lower cost, or items exclusive to the bazaar. In addition to leveling up, players may improve their characters via the License Board. The board is split into two parts; the upper part comprises Magick, Technick, Accessory, and Augment stat increases and other permanent buffs licenses.
To use a Magick, Technick, or piece of equipment, the character must obtain its corresponding license by spending the required amount of LP License Points. LP are earned in battle along with the experience points. Like the Sphere Grid in Final Fantasy X, all characters may obtain all licenses on the board; however, each Quickening and Esper license may only be activated by a single character.
Characters learn Quickenings by progressing to specific panels on the License Board. Each character can learn three Quickenings, which are unique to that character. Characters may string together Quickenings into large combo attacks, called Mist Chains, via timed button presses.
They are a centerpiece in the history of video games, that's why it is so important every time a new numbered title appears in the series. So, was it nice enough to leave one of the most successful consoles ever made? Well, let's talk about the game and let you decide that, shall we? Keep in mind that this game is heavily based on the plot, so even though we'd love to talk about this game's plot, we'll have to stick to the most basic elements to make sure nothing is spoiled here. Final Fantasy XI is a completely new take on the usual Final Fantasy franchise , a complete rehaul of most of the game mechanics.
Starting off from the basic fight mechanics, we won't be seeing the same slow-paced turn-based combat system here. They have been completely replaced by more fluid and fast-paced fight mechanics. As soon as you approach their territory they will get near you and try to make their move to attack first, but you can avoid them, confront them, or simply ignore them and move on with your life. Entering the battle you'll see that the difference is day and night between this and the old Final Fantasy games.
As the battle starts characters draw their weapons and start attacking and dodging the enemy's attack. You can give commands and confront all the fights in an exciting real-time moment.
The story is an incredible masterpiece harem based on political and human conflict. But the same team that developed most of the game wasn't there in the last act, and it really does show. Otherwise, it could very well be one of the best in the series.
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