The game requires some quick thinking and the ability to adapt to some unexpected roadblocks. The game would not be much fun if all you were doing was placing a couple of gems together and then breaking them. What makes it fun is the strategy element. Sure, you can group a couple same colored gems together and break them but this only does minimal damage to the opponent. The real trick is to build up super gems and go for the crushing blow. This is not without it's hazards though.
The longer you go, the more likely the opponent is to drop the timer gems on to your side and ruin your entire plan so you must pick and choose your times to attack carefully or you may end up K.
There a plenty of game modes to satisfy just about any gamer. The first mode available is the Arcade mode. This mode is dictated by the difficulty setting you chose. For example, if you are set on easy, you only need to defeat 3 opponents to win but on normal, you must defeat 8 and on hard, you must beat 8 extra difficult opponents.
The next mode is the vs. This is a good old-fashioned 2-player battle to the end. Each player selects a character, and off you go. The final mode is the street puzzle mode. This is a one-match game that, if you win, unlocks a special goodies menu. I won't give away what is available, but it is worth winning. I have said it before and I will say it again.
Graphics are really secondary to gameplay in a good puzzle game. Super Puzzle Fighter II Turbo helps fill the void of puzzle games that are fun to both play and watch. Like all great puzzle titles, the game is accessible and addictive, mysteriously devouring minutes and hours with deceptively simple gameplay. Even after unlocking all the secrets, you'll still want to return for more gem crashing action against human and computer foes alike. Graphics: Customize the display to your system's liking.
With enough computing horsepower, graphics rival the PlayStation original. Mutant miniature fighters are a blast to watch.
Sound: Computer speakers add bass that's missing from most television speakers. Cute taunts, solid smacks, and a jaunty tune mixes well together. Enjoyment: Tiny Capcom fighters add insult to injury, which is fun if you're the player not on the receiving end. This is not without it's hazards though.
The longer you go, the more likely the opponent is to drop the timer gems on to your side and ruin your entire plan so you must pick and choose your times to attack carefully or you may end up K. There a plenty of game modes to satisfy just about any gamer. The first mode available is the Arcade mode.
This mode is dictated by the difficulty setting you chose. For example, if you are set on easy, you only need to defeat 3 opponents to win but on normal, you must defeat 8 and on hard, you must beat 8 extra difficult opponents. The next mode is the vs. This is a good old-fashioned 2-player battle to the end. Each player selects a character, and off you go. The final mode is the street puzzle mode. This is a one-match game that, if you win, unlocks a special goodies menu. I won't give away what is available, but it is worth winning.
I have said it before and I will say it again. Graphics are really secondary to gameplay in a good puzzle game. If the graphics don't just plain suck, a puzzle game can get by on gameplay alone. The backgrounds are all pretty cool and even add to the overall aura of the matches. I think that the developers went the extra mile and added decent graphics to go with a fun game.
I love games that allow you to beat up on your buddies by using your mind and skill instead of brute force. There are plenty of game modes to keep you playing into the wee hours of the night.
The idea behind it is that the fighters are battling for supremacy, but instead of just kicking seven bells out of each other, they're using their brains. Apparently their brains haven't been turned to jelly by blows to the head administered during the Street Fighter games - perhaps they're genetically engineered to have thick skulls or something.
There are eight ordinary fighters and three hidden fighters to choose from, including Ken, Ryu, Chun-Li, Morrigan and Akuma. But they're a little out of shape Well, one of the things that are popular in Japan are Super Deformed Characters. To create a Super Deformed Character, you take any character, from an animation or a game, increase the size of their head, and shorten their body. And so all the characters in Puzzle Fighter are drawn in this style, which gives the game a very cutesy feel.
The way the game works is that there are two boxes on either side of the screen, one for you and one for the character you're fighting. In the middle of the screen are the two fighters, set against the background of the character you're facing, pretty much like Street Fighter 2. As soon as the announcer yells 'Fight! You can rotate the gems, and move them left to right, till they hit the bottom of the screen. Soon, a crash gem will come along, which is a circular gem - drop the crash gem onto any gem of the same colour, and that gem will disappear.
Plus, any gems of the same colour next to that gem will disappear too, plus any next to that, and so on. You can get a kind of chain reaction going. It sounds complicated, but it's pretty easy to pick up once you see it on screen.
You lose if your screen fills up, so you've got to keep nuking those gems faster than your opponent. But this is supposed to be a fight, so there's another angle. Each gem you dispose of appears in your opponent's box in the form of a counter-gem.
These gems count down each time you drop a gem, from five down till one, at which point they become ordinary gems.
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